AI Insights · Timothy · October 2022
Top 5 Ultracasual Games Performance in Belgium Q3 2022
Discover the download, revenue, and active user trends for the top 5 ultracasual games on a unified platform in Belgium during Q3 2022.
The third quarter of 2022 showcased some interesting trends for the top 5 ultracasual games in Belgium on a unified platform. Here’s a detailed look at how each of these games performed in terms of weekly downloads, revenue, and active users.
Fill The Fridge! from Rollic Games saw a fluctuating trend in weekly downloads, beginning with around 15.7K in late June and gradually declining to about 2.4K by the end of September. Revenue peaked at approximately $85 in the last week of June and experienced a general downward trend, closing the quarter at $34. Active users mirrored the download trend, starting at 51.7K and decreasing to around 24.3K by the end of the quarter.
DIY Joystick by Crazy Labs had a more stable performance. Weekly downloads started at 6.1K at the end of June, dropping to about 580 at the end of August, but saw a slight recovery to 1.9K by the last week of September. Active users started at 18.4K, peaking at 21.5K in mid-July, and ended the quarter at around 17.8K.
Antistress - Relaxing games from Moreno Maio showed a steady increase in weekly downloads, starting at 985 and peaking at 2.7K in early August before gradually declining to 1K by the end of September. Revenue showed minor fluctuations, peaking at $17 in mid-July. Active users increased from 8.2K in late June to a peak of 14.5K in early August, closing the quarter at around 8.9K.
Fidget Toys Trading: 3D Pop It by Freeplay LLC experienced a steady decline in weekly downloads, starting at 2.7K and dropping to 1.3K by the end of September. Active users followed a similar trend, starting at 8.6K and ending the quarter at around 6.4K.
Pop It Fidget - AntiStress by KTC GLOBAL saw its weekly downloads peak at 2.5K in late August before declining to around 1.2K by the end of September. Active users increased from 5K in late June to a high of 6.6K in late August, closing the quarter at approximately 4.7K.
For more insights and detailed analytics on app performance, visit Sensor Tower.